


The procedure, while complex, didn’t take a particularly long amount of time.Īnyway, the point of this bothersome mess was to make me learn something, which I did.

Then, it was just a matter of muting and un-muting the click track ad-nauseam, until I had played and recorded the sample where it needed to be. When I switched the RDS to trigger mode, every time my click track clicked, the sample played. This enabled me to put the RDS in Sample mode and trigger the sample collection with the click track. On Extra Channel: click track -> RDS 7.6 trigger input This yielded the following setup for each channel I wanted to sample and re-loop from, where X is said channel: Fortunately, the RDS will accept a trigger output as low as one volt, which enabled me to use +4 dBu line voltage (1.22 volts) as my trigger. Unfortunately, the studio I was in doesn’t have 5 volt trigger output of any sort. Since the sampler is mono, and I had to re-sample drums that spanned multiple tracks, the trigger function had to be significantly more accurate then the touch of my finger.įortunately, the RDS has a trigger input that is intended to take a standard 5 volt pulse signal from other samplers. The samples had to be accurately recorded and then played within just a few milliseconds of accuracy. The largest potential technical difficulty was triggering the recording and playing of the samples. The sampler just didn’t do a clean job of it. This actually was theoretically fine with me, because I wanted a bit of compression on my drums and instruments. Sadly, this translates to a mere 48 decibels of dynamic range.

It has a bandwidth of 14 KHz, and 8 bits of depth. The RDS 7.6 is the best of 1987 technology, and thus, by definition, sucks. The looping procedure I used was based entirely around the DigiTech RDS 7.6 delay/sampler. So, I decided to take a trip back to 1987. I was told/ordered (for a class assignment) that I was to use ProTools as a tape deck only, and couldn't use its' looping functions. So, I was in a situation recently where I had to use an analog work-flow in a predominantly loop-based track.
